November 19, 2009

Filed under: Battle AnalysisMawhrin-Skel @ 11:44 am

Just had a great game against cfrag. I had never played him before and I thought he was a rookie, but I was mistaken and he already has good knowledge of the game’s perks. On this game I made a mistake and on his first move I lost my 50 Vector. That’s a huge blow, especially against a good player. I managed to win simply because cfrag didn’t properly choose his priorities!

Here’s the match:

When you see the game, you’ll see that we were on the middle, I with my Scourge and him with the Vector. It was clear to me that the one the one of those units that prevailed would win the match for the owner. And I concentrated on that. But cfrag spent a lot of time and energy focusing on a part of the board that was not important. I’m talking about the place where I had my Taurus and Scarab. They were completely out of play, I wasn’t even thinking on using them, because they were so far away from that hot spot with the Vector and Scourge. Even so cfrag focused on that and that allowed me to take his vector away.

This is a mistake that I see a lot on new players. For example, wasting moves to attack that Crusader on the far end that won’t be any useful for the rest of the game.

Even so, it was a great match. I’ll be on my guard the next time I face him.



About the Author

5 Comments

  1. unit destruction priorities are what set apart good players nowadays, at least in my opinion. I see alot of people use the “light destruction” tact but that’s for ppl who dont have imagination, yes it works, yes you can win, but if the enemy is prepared it’s useless. So how do you win? trading bad units for the destruction of better units. trading a small group for a bigger group, setting traps and using clever position switchs between high movement cost units. Using ‘L’ tacts that allow you to cover a row in a shape of an L cause of clever positioning and other stuff that’s what I like in this game =) in this case the fact that maw cleverly saved his best unit was the game key factor, a single group of them took out, worms, scarabs whatever cross his path, well played indeed.

    Cheers

    Comment by reborned — November 19, 2009 @ 2:17 pm

  2. I Think this battle show something else as well as Attack priorities. That is switching between offense and defense. Mhaw is the best player I can think of that will stay back and wait for good attacks, and when he is losing he will protect himself and force his opponent to make bad trades.

    Cfrag made a great move by taking out the Vectors but after that he pressed the attack and made bad trades. If he would have taken more time to setup good attack positions it would have been a different game. Good Game by both players.

    Comment by AD420 — November 19, 2009 @ 3:49 pm

  3. As mawrin said, it was a great game. My problem was focusing solely on the score (trying to kill more units to “improve” my advantage) when things arent necessarily like that. Next time i wont take those scourges so easily :P

    P.S: I am rookie! This particular game went pretty well though ^^

    Comment by cfrag — November 19, 2009 @ 7:41 pm

  4. congratulations cfrag, great game for a rookie

    Comment by Danceman — November 19, 2009 @ 9:05 pm

  5. ah! lucky bastard!
    next time you’ll loose =)

    Comment by Don Corleone — November 27, 2009 @ 4:47 pm

RSS feed for comments on this post.

Sorry, the comment form is closed at this time.

This blog is the Orion's Belt Gazette, a gazette with news, stories, articles and chronicles on the Orion's Belt Tactical MMO game, written by the players!

If you want to participate with content, register and start writing!

Subscribe

Enter your email address:

Delivered by FeedBurner

Recent Comments

  • reborned: http://forum.orionsbelt.eu/vie wtopic.php?f=24&t=4889& ;p=37088#p37087 more to come in the following...
  • reborned: I think we’re diverging alot from the topic, but I agree that other stuff should be tweaked and...
  • vranasm: I made some kind of plan how to test tweaks in units and their costs. I base it on things we already have in...
  • Danceman: Board master yes yes yes LOL thx vranasm. Yes your right, i had thought it but than i forgot to post it....
  • vranasm: well utopians are strong without ultimate units, with them… then that’s completely other song to...
  • Danceman: I’m getting very nervous with theses changes. I agree the levyr changes but not the interceptors,...
  • reborned: I say no to it ashis, if that happens I also want poison and paralyze in renegades =)
  • Ashis: levyr with any unit that has catapult, please :)
  • vranasm: you’re right…mithril is relatively late in the game and the costs are balanced around this, if i...
  • reborned: imho: toxic cost 175 uranium raptor cost 250 mythril samurai cost 150 mythril 50 argon interceptors 25...

Sponsor

Articles

Other Games

Team

Categories

Archives

Meta

Other