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	<title>Comments on: Blinker power</title>
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	<link>http://gazette.orionsbelt.eu/2009/11/blinker-power/</link>
	<description>News about Orion's Belt universe!</description>
	<pubDate>Mon, 15 Mar 2010 07:34:47 +0000</pubDate>
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		<title>By: reborned</title>
		<link>http://gazette.orionsbelt.eu/2009/11/blinker-power/comment-page-1/#comment-385</link>
		<dc:creator>reborned</dc:creator>
		<pubDate>Sun, 15 Nov 2009 13:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://gazette.orionsbelt.eu/?p=720#comment-385</guid>
		<description>for utopians i think blinker+fenix is the best tact, but the thing is the attacking units stays open so next turn will get attacked, it's not easy to use. doomers are better to use cause of catapult =)</description>
		<content:encoded><![CDATA[<p>for utopians i think blinker+fenix is the best tact, but the thing is the attacking units stays open so next turn will get attacked, it&#8217;s not easy to use. doomers are better to use cause of catapult =)</p>
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		<title>By: vranasm</title>
		<link>http://gazette.orionsbelt.eu/2009/11/blinker-power/comment-page-1/#comment-384</link>
		<dc:creator>vranasm</dc:creator>
		<pubDate>Sat, 14 Nov 2009 09:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://gazette.orionsbelt.eu/?p=720#comment-384</guid>
		<description>It's all nice and dandy, but the blinker is too situational for my taste.
Battle moon or Queen you would use probably every cooldown you have. With blinker you have to wait for the 'right time'

One of the problems for example is, when you move with blinker, you are left with 1 action that usualy leads to shotting. But doesnt allow you to cover that unit in any way.

That weakness is of course compensated with very strong fleets that utopians can create without ultimate units. But from the 3 races it's weakest ultimate unit. But from some view i can say that it's balanced that way, because utopians have strongest units.</description>
		<content:encoded><![CDATA[<p>It&#8217;s all nice and dandy, but the blinker is too situational for my taste.<br />
Battle moon or Queen you would use probably every cooldown you have. With blinker you have to wait for the &#8216;right time&#8217;</p>
<p>One of the problems for example is, when you move with blinker, you are left with 1 action that usualy leads to shotting. But doesnt allow you to cover that unit in any way.</p>
<p>That weakness is of course compensated with very strong fleets that utopians can create without ultimate units. But from the 3 races it&#8217;s weakest ultimate unit. But from some view i can say that it&#8217;s balanced that way, because utopians have strongest units.</p>
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		<title>By: Danceman</title>
		<link>http://gazette.orionsbelt.eu/2009/11/blinker-power/comment-page-1/#comment-383</link>
		<dc:creator>Danceman</dc:creator>
		<pubDate>Fri, 13 Nov 2009 23:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://gazette.orionsbelt.eu/?p=720#comment-383</guid>
		<description>Very nice, its like a battle moon shot with a rebound unit but better, once someone through a taraus at me, what a surprise it was</description>
		<content:encoded><![CDATA[<p>Very nice, its like a battle moon shot with a rebound unit but better, once someone through a taraus at me, what a surprise it was</p>
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		<title>By: Firiten</title>
		<link>http://gazette.orionsbelt.eu/2009/11/blinker-power/comment-page-1/#comment-382</link>
		<dc:creator>Firiten</dc:creator>
		<pubDate>Fri, 13 Nov 2009 18:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://gazette.orionsbelt.eu/?p=720#comment-382</guid>
		<description>Nice showcase indeed.

Unrelated but I've been missing it for a while: is it possible to add the number of the turn between the arrows in what is embbed in the blog?</description>
		<content:encoded><![CDATA[<p>Nice showcase indeed.</p>
<p>Unrelated but I&#8217;ve been missing it for a while: is it possible to add the number of the turn between the arrows in what is embbed in the blog?</p>
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		<title>By: reborned</title>
		<link>http://gazette.orionsbelt.eu/2009/11/blinker-power/comment-page-1/#comment-381</link>
		<dc:creator>reborned</dc:creator>
		<pubDate>Fri, 13 Nov 2009 11:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://gazette.orionsbelt.eu/?p=720#comment-381</guid>
		<description>From the manual "It's main power its the blink (or teleport) of any unit (own by the player or but the enemy) to any of the squares in the Game Board (limited to 4 sqares of distance from the Blinker)." Remove the "but" near the enemy xD so it doesnt induce confusion! anyway I've talked with tsousa about the blinker and suggested that it can capture with range 5 and place units with range 4, this would allow for the capture of enemy units more easily otherwise it's really unlikely to teleport a enemy unit during a battle. Great battle for the blinker =)</description>
		<content:encoded><![CDATA[<p>From the manual &#8220;It&#8217;s main power its the blink (or teleport) of any unit (own by the player or but the enemy) to any of the squares in the Game Board (limited to 4 sqares of distance from the Blinker).&#8221; Remove the &#8220;but&#8221; near the enemy xD so it doesnt induce confusion! anyway I&#8217;ve talked with tsousa about the blinker and suggested that it can capture with range 5 and place units with range 4, this would allow for the capture of enemy units more easily otherwise it&#8217;s really unlikely to teleport a enemy unit during a battle. Great battle for the blinker =)</p>
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		<title>By: Mawhrin-Skel</title>
		<link>http://gazette.orionsbelt.eu/2009/11/blinker-power/comment-page-1/#comment-380</link>
		<dc:creator>Mawhrin-Skel</dc:creator>
		<pubDate>Fri, 13 Nov 2009 10:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gazette.orionsbelt.eu/?p=720#comment-380</guid>
		<description>Great showcase of the blinker!</description>
		<content:encoded><![CDATA[<p>Great showcase of the blinker!</p>
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