November 13, 2009
For those who doubt the power of the Blinker, just look at the turns 13,23 and 33 of the following battle:
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reborned: http://forum.orionsbelt.eu/vie wtopic.php?f=24&t=4889& ;p=37088#p37087 more to come in the following...
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vranasm: I made some kind of plan how to test tweaks in units and their costs. I base it on things we already have in...
Danceman: Board master yes yes yes LOL thx vranasm. Yes your right, i had thought it but than i forgot to post it....
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Ashis: levyr with any unit that has catapult, please
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Great showcase of the blinker!
Comment by
Mawhrin-Skel — November 13, 2009 @ 12:58 pm
From the manual “It’s main power its the blink (or teleport) of any unit (own by the player or but the enemy) to any of the squares in the Game Board (limited to 4 sqares of distance from the Blinker).” Remove the “but” near the enemy xD so it doesnt induce confusion! anyway I’ve talked with tsousa about the blinker and suggested that it can capture with range 5 and place units with range 4, this would allow for the capture of enemy units more easily otherwise it’s really unlikely to teleport a enemy unit during a battle. Great battle for the blinker =)
Comment by
reborned — November 13, 2009 @ 1:34 pm
Nice showcase indeed.
Unrelated but I’ve been missing it for a while: is it possible to add the number of the turn between the arrows in what is embbed in the blog?
Comment by
Firiten — November 13, 2009 @ 8:53 pm
Very nice, its like a battle moon shot with a rebound unit but better, once someone through a taraus at me, what a surprise it was
Comment by
Danceman — November 14, 2009 @ 1:43 am
It’s all nice and dandy, but the blinker is too situational for my taste.
Battle moon or Queen you would use probably every cooldown you have. With blinker you have to wait for the ‘right time’
One of the problems for example is, when you move with blinker, you are left with 1 action that usualy leads to shotting. But doesnt allow you to cover that unit in any way.
That weakness is of course compensated with very strong fleets that utopians can create without ultimate units. But from the 3 races it’s weakest ultimate unit. But from some view i can say that it’s balanced that way, because utopians have strongest units.
Comment by
vranasm — November 14, 2009 @ 11:24 am
for utopians i think blinker+fenix is the best tact, but the thing is the attacking units stays open so next turn will get attacked, it’s not easy to use. doomers are better to use cause of catapult =)
Comment by
reborned — November 15, 2009 @ 3:49 pm