September 14, 2009
Now that you know all the intergalactic units that will participate at the Intergalactic Tournament, we can start talking about advanced combat techniques and tactics. One of the most common overlooked aspects of the game are the bonus. Each unit can have several bonus: bonus targeting against other units (by type or air/ground), bonus when defending against other units(by type or air/ground), bonus on a specific terrain. We’ll now sum up all the bonuts of the intergalactic fleet.
The Raptor
The raptor has a major bonus against light units. It’s the only bonus that it has, but it’s a very important one, because it makes the Raptor a major unit on the game.
The Panther
This unit doesn’t have any bnus you should be aware of.
The Kamikaze
This unit doesn’t have any bnus you should be aware of.
The Eagle
The Eagle has an attack bonus against medium and heavy units of 400. It’s not a major bonus, but it is still something to be aware of.
The Vector
This unit doesn’t have any bnus you should be aware of.
The Spider
This unit doesn’t have any bnus you should be aware of.
The Fenix Unit Analysis
This unit doesn’t have any bnus you should be aware of.
The Taurus Unit Analysis
This unit doesn’t have any bnus you should be aware of.
Overview
As you can see there aren’t many bonuses that you should be aware of. There are no unit that has bonus on specific terrains, so you’ll have the same game play independently on the battle terrain. The major bonus is the Raptor’s, against light units. This means that the Raptor is special deadly against the Raptor and the Panther.
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Recent Comments
reborned: http://forum.orionsbelt.eu/vie wtopic.php?f=24&t=4889& ;p=37088#p37087 more to come in the following...
reborned: I think we’re diverging alot from the topic, but I agree that other stuff should be tweaked and...
vranasm: I made some kind of plan how to test tweaks in units and their costs. I base it on things we already have in...
Danceman: Board master yes yes yes LOL thx vranasm. Yes your right, i had thought it but than i forgot to post it....
vranasm: well utopians are strong without ultimate units, with them… then that’s completely other song to...
Danceman: I’m getting very nervous with theses changes. I agree the levyr changes but not the interceptors,...
reborned: I say no to it ashis, if that happens I also want poison and paralyze in renegades =)
Ashis: levyr with any unit that has catapult, please
vranasm: you’re right…mithril is relatively late in the game and the costs are balanced around this, if i...
reborned: imho: toxic cost 175 uranium raptor cost 250 mythril samurai cost 150 mythril 50 argon interceptors 25...
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The key to winning in Orions Belt is using each unit to its full potential. While a light unit may not be much to you i see a unit that can take out 3 other units. Or a panther that can attack though units and kill some very devastating Kamikazes. If you attack with 10 units when all you need is 5 you will be wasting units as well. That is why it is very important to use your unit bonuses when ever you can.
Comment by
AD420 — September 16, 2009 @ 3:17 pm