January 9, 2010

Filed under: Generalashis @ 2:39 pm

Next to the name of each player, there is a color that indicates the status of the player access to the game.To understand more about this, I will describe the meaning of each color.

status

Is Online

Login up to 24 Hours

Login up to3 Days

Login up to 7 Days

Inactive for more than 7 Days

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January 4, 2010

Filed under: Battle AnalysisMawhrin-Skel @ 1:17 pm

I had an arena match were I only won because of cannon fodder. At a given time I was only with a 27% chance to win. At that time I focused on destroying my opponent’s light units, and after they were gone, using a lot of lights and 31 Krill, I destroyed all of my adversary units. This also shows that sometimes the victory percentage isn’t everything, you should always have a clear picture of the end game, and save what you need for that time.

Here’s the match:



December 17, 2009

Filed under: Battle Analysis, Tips and Tactics, Tournamentsashis @ 7:19 pm

grup

We all know that every unit destroyed in a battle is stored in points for that battle. But I noticed that few give importance to these points, which count towards the overall ranking in the event of a battle in the universe, and tournaments both TD and regicide, mainly regicide, where the goal is to destroy the opponent’s flag, usually without getting many points.

An example is the group 6 Tournament Training day.
I lost my battle to JBarata and tsousa. But managed to eliminate their strongest units, with the points won at these battles I lost I managed to stay above them in the classification.

About the points of each unit destroyed, they vary from 0 to 100, where stronger units haver greater value than the weaker units.  So a tip: if the battle is lost, try to destroy as many enemy’s heavy units, this may help in the final classification.

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Filed under: History, Tales and StoriesMawhrin-Skel @ 12:48 pm

From my point of view Relic Wars had several stages by now. First, it started by alliances getting them as fast as they could. Then System Lords betrayed all their allies and fought for the relics, getting to 8 relics at a time. After that, System Lords were attacked by several alliances, the most notorious one being Death Squadron. The DS won the last stage… they became the most powerful alliance. They are big, they have lots of resources and members, and are well organized. And they managed to force System Lords into hiding in the shadows.

A couple of days ago the DS started to attack the last relics that they are missing. The major target are ALPHA, the other alliance with relics. This is a major threat against the free world, and we could face a scenario where DS have all the relics and win the major prize.  This will mean that DS will become the supreme force on the universe, making the game completely unbalanced.

A rebellion against the DS is forming. The best independent players are joining forces against this threat and I’m guessing that this current stage will last for a long time. I hope that this stage will significantly weaken the DS, but it will be a very hard battle.  Even so it’s very interesting to see how things are forming up… New tactics will emerge from this situation, and I’m very curious to see how things will proceed.



December 4, 2009

Filed under: Battle AnalysisMawhrin-Skel @ 11:17 am

Sometimes we put ourselves on a situation where we are getting threats on two sections of the board. Usually, we need to spend more movement points protecting, than our opponent needs to attack. This is a serious disadvantage, and I found myself like that on a battle with Principe Valente. Take a look a the fight, turn 20:

At that time I persisted in defending for about 9 turns, hoping to catch some break to strike my opponent. But he plays well, and didn’t give me much chance.  At turn 29 I was at face of defeat, completely helpless on the two sides of the board. What can we do on these kind of situations? Usually if we have two groups and we can’t save them both, we need to choose one and sacrifice the other. And that’s really the only way, and that’s what I did.

And hopelly for me, my opponent didn’t handle well my aggressive move. Two turns later I knew I had won the match. Even so it wasn’t easy, the battle lasted to turn 90! great skirmish!



December 2, 2009

Filed under: Battle AnalysisMawhrin-Skel @ 6:12 pm

Just lost a great battle against vulpecula09. Don’t know were I lost control of the game, but at a certain time I knew I had lost. Great game by my opponent. Interesting is the final part, were I managed to escape my opponent’s threats for many turns.  In tournament matches we have to earn as most points as we can. And even after I knew I had lost, I managed to destroy Doomer and Spider, while  helpless on my corner.

Lesson of the day: never give up. Lesson number 2: watch out for all the excellent players out there! :)



November 28, 2009

Filed under: Hall of FameMawhrin-Skel @ 12:05 pm

Finally our intel department got hold of a picture of the well known reborned. You now have his picture and will be able to tackle him if you meet with him face to face.

wantedposter



November 19, 2009

Filed under: Battle AnalysisMawhrin-Skel @ 11:44 am

Just had a great game against cfrag. I had never played him before and I thought he was a rookie, but I was mistaken and he already has good knowledge of the game’s perks. On this game I made a mistake and on his first move I lost my 50 Vector. That’s a huge blow, especially against a good player. I managed to win simply because cfrag didn’t properly choose his priorities!

Here’s the match:

When you see the game, you’ll see that we were on the middle, I with my Scourge and him with the Vector. It was clear to me that the one the one of those units that prevailed would win the match for the owner. And I concentrated on that. But cfrag spent a lot of time and energy focusing on a part of the board that was not important. I’m talking about the place where I had my Taurus and Scarab. They were completely out of play, I wasn’t even thinking on using them, because they were so far away from that hot spot with the Vector and Scourge. Even so cfrag focused on that and that allowed me to take his vector away.

This is a mistake that I see a lot on new players. For example, wasting moves to attack that Crusader on the far end that won’t be any useful for the rest of the game.

Even so, it was a great match. I’ll be on my guard the next time I face him.



November 13, 2009

Filed under: Battle Analysis, GeneralTiago Sousa @ 11:42 am

For those who doubt the power of the Blinker, just look at the turns 13,23 and 33 of the following battle:



November 9, 2009

Filed under: History, alliancesMawhrin-Skel @ 6:55 pm

Historically speaking, I don’t know of any empire that lasted for ever. There are always the rich times, filled with richness and glory, and down times, with less resources and defeats. On Orion’s Belt this also happens. Those familiarized with Orion’s Belt History already know that. Even on this new version we can see that. At one time or another there were an alliance that ruled the universe. We can remember CUS and Cosa Nostra from the old days. And on this version Prophets of the Revolution, ALPHA and System Lords have been on front and quite powerful, and have fallen to lesser positions.

This weekend, while the System Lords admirals were not at the command of their fleets, two of the System Lords officers turned against them and joined the Death Squadron and attacked the only System Lords relic left. This is specially interesting because these two traitors were an important rebel force against the Death Squadron. I dare to say that at this moment the Death Squadron alliance is the most powerful ever seen on this version of Orion’s Belt. System Lords can’t really complaint about their members, seen that the alliance has a history of betraying its allies. And now, an alliance that once had 8 relics, now fights for the last one…

The balance of power may seam on Death Squadron’s side. They are a lot, very well organized, and with great zone control. But every time that one alliance becomes two strong, it has to deal with several problems:

  • Internal problems: many members means a lot of stuff to handle; it’s hard to keep all the members happy, specially when there’s bounty to share
  • Being the first means that all the alliances focus on that one alliance

It may be difficult to reach number one. But it’s even more difficult to stay there for a long time.

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